Jab Got Nerfed
We’ve been hard at work on the new mechs and equipment. No big announcements to share right now, but I want to keep you in the loop!
In this post:
- Release timeline
- Minor demo patch (no new mechs, sorry!)
- What is Clobber Games
- New gifs/previews of upcoming mechs
Release timeline
You may have noticed the release has been delayed a few times. I’m sorry. Somebody take my keyboard away from me. I need to stop announcing release estimates. My official position is now that it will be released when it’s ready. As soon as I can say for sure when this game will be released, I will announce it.
Sign up for the newsletter if you don’t wanna miss it.
Minor demo patch
We released a small patch on the alpha/demo today. We did not add any new content or mechs. We simply nerfed Jab into oblivion. Goodbye jab-spam!
Demo v0.12:
- Grab is now faster than jab.
- Reduced jab range to 1.
- You now get knocked back if hit while dodging backwards.
Clobber Games
We’re currently undergoing a rebrand from “RJ Arcade” to “Clobber Games”. Our new website is at clobber.net.
We’re still the same devs, it’s just a new name. I’ve been meaning to change it for a long time. RJ Arcade was originally my placeholder name, and it implies I’m making this game solo, but that’s not true. We’re a team of 3! (Not to mention all the help I get from friends, family, other game developers/publishers, and of course the feedback from you!)
WIP stuff
Here are some new gifs of the upcoming mechs to be released in the full game. Keep in mind these are a work in progress. They haven’t been playtested or balanced yet, and will likely change.
That’s all for now. Good luck pilot!
-RJ




